Why Every D&D Adventuring Party Needs Someone Ordinary
The chosen one tries to save the world because an ancient prophecy commands it, but Greg the Roofer wants to save the world because his wife and children live in it.
A lifelong lover of fantasy, mythology, & a good story, Lilith enjoys the unpredictable worlds of D&D. From epic battles & questionable character decisions to a tavern conversation gone wild, she believes the best stories are the ones nobody planned.
The chosen one tries to save the world because an ancient prophecy commands it, but Greg the Roofer wants to save the world because his wife and children live in it.
Good lore isn’t measured by how many pages you’ve written or how many hours you’ve spent inventing histories. Instead, measure it by how often it influences your players’ decisions.
Give your character several things they care about, and the campaign has more opportunities to test what matters most. When they have to choose, a simple quest becomes the foundation of a character arc.